Element Bender
Element Bender is a first-person project on Unreal Engine 4 that I developed during the "Game Mechanics" course at DAE. The theme of this project was decided by the teachers.
I hold it dear to my heart, because it was the first time my skills of designing gameplay and mechanics were recognized. This project also made me understand, what exactly I want from the games I develop.
Work
Everything you see in the video above I developed myself. It does look very rough and prototypical. However, the point was to design a game which would have coherent and impressive mechanics.
When I was thinking about "What should this game be?" I just listened to my "I want this" and "I want that" while immersing my mind into the universe of Avatar: The Last Airbender (of course).
I asked myself: "If I had these elemental powers, what would I be able to do? What would be cool to be able to do? For what purposes could that be used?"
And I had a blast just quickly and roughly implementing whatever I want. I was making an ultimate sandbox in Unreal Engine, which is an ultimate sandbox itself.
However, Avatar was not the only source of inspiration for me for this project. I also thought about how cool and advanced is movement and combat in Ultrakill. So, I tried to reach the same energy, providing the player with an agile movement system (air mode) and combinable combat skills.