Rise of Humanity

Rise of Humanity is a turn based strategy game with deck building mechanics, set in post-apocalyptic sci-fi world. It is made by Cybernetic Walrus using Unity.
I joined the development on a rather late stage when I was doing my internship at Cybernetic Walrus. All core systems were already implemented, but there was still some work in terms of content making, polishing and bugfixing.
Work
- Skill-cards for Illusionist.
- Camera logic using Cinemachine:


Environment blocks camera.


Vertical floor dependent camera movement.
- Localization implementation and fixes using I2Loc.
- Bugfixing:


Pathfinding failure.


Dead NPC continues fighting.
- UI for gameplay and menus.
- Tilt5 implementation:

Tilt5 testing.