Rise of Humanity

Rise of Humanity is a turn based strategy game with deck building mechanics, set in post-apocalyptic sci-fi world. It is made by Cybernetic Walrus using Unity.

I joined the development on a rather late stage when I was doing my internship at Cybernetic Walrus. All core systems were already implemented, but there was still some work in terms of content making, polishing and bugfixing.

Work

  • Skill-cards for Illusionist.
  • Camera logic using Cinemachine:
Environment Blocks Camera
Environment Blocks Camera

Environment blocks camera.

Vertical floor dependent camera movement.

  • Localization implementation and fixes using I2Loc.
  • Bugfixing:

Pathfinding failure.

Dead NPC continues fighting.

  • UI for gameplay and menus.
  • Tilt5 implementation:

Tilt5 testing.

Results

 Successfully joined a AA-project on a late stage of development;
○ Handled complex systems for:
    - Turn-based combat;
    - Deck building/Card-based actions;
    - Hex-grid pathfinding;
    - Gameplay UI and menus.
 Explored Cinemachine and I2 localization addons for Unity;
 Gave Tilt5 a try.