Rise of Humanity
Rise of Humanity is a turn based strategy game with deck building mechanics, set in post-apocalyptic sci-fi world. It is made by Cybernetic Walrus using Unity.
I joined the development on a rather late stage when I was doing my internship at Cybernetic Walrus. All core systems were already implemented, but there was still some work in terms of content making, polishing and bugfixing.
Work
Skill-cards for Illusionist.
Camera logic using Cinemachine:
Environment blocks camera.
Vertical floor dependent camera movement.
Localization implementation and fixes using I2Loc.
Bugfixing:
Pathfinding failure.
Dead NPC continues fighting.
UI for gameplay and menus.
Tilt5 implementation:
Tilt5 testing.