Vitaly Tarnover

Game Developer
Gameplay Programmer
Interactive Mechanics Designer

Using:

  • Unity

  • Unreal Engine 4

  • Unreal Engine 5

Games on Steam:

Hello!

I am Vitaly.

I like video games and I like making video games.

Especially first person ones which allow players to fully immerse into the virtual worlds, see and hear what the protagonist sees and hears, let the "I" experience what the game has to offer.

However, in my opinion, it is not enough to just look at amazing environments and listen to realistic sounds as we do when watching movies.

What allows us to dive deep into the games is gameplay, mechanics and interactions. These are the elements of the games that make us stay in the game, be one with the character we play as, inspire us to feel and think differently.

My goal is to deliver that sensation. To inspire players to do new things, find new ways, learn/use new information - be creative with what is possible.

Intro

Background

○ Bauman Moscow State Technical University (BMSTU) -
major "Applied Lingustics", obtained
red diploma (with honours);

○ Digital Arts & Entertainment (DAE, Howest) -
major "Game Development", graduated
cum laude;

○ Cybernetic Walrus (game development studio) -
internship and work,
2 years, 12 projects.

Projects

Cybernetic Walrus

DAE

Rise of Humanity

Does It Stack?

Sand&Rum

Wayward Harbor

Likes

Guns. Big guns. Powerful guns. Complex guns. Guns-guns-guns!

Cars. Big cars. Powerful cars. Complex cars. Cars-cars-cars!

Cats. Big cats. Powerful cats. Sweet cats. Cats-cats-cats!

Manual processes that require your focus and attention.

○ The results of manual processes that require your focus and attention.

Order (where applicable).

Chaos (where applicable).

Fun (as much as possible).

Speed and power in games (Ultrakill, Helldivers 2, Serious Sams).

Immersive auxiliary mechanics (sitting by the fire and smoking in Metro: Exodus, eating food in Into The Radius VR).

○ Well designed inventory and item interactions (Arx Fatalis).